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- KFEDIT
-
- Kanji font editor for KDPLUS (versions 2.4 and up)
-
-
- The kanji font for KDPLUS, KDP16SJ.FNT, can be considered as a rectangular
- table containing 83 rows of 94 characters each. These characters are letters,
- kana, symbols, and, from the 16th row, kanji. For a more detailed explanation
- see the text KANJI.DOC which accompanies the font file, in archive
- KDPFONT.LZH.
-
- There are many open spaces left in the kanji font. The present program,
- KFEDIT.EXE, can be used to design your own character shapes and put them
- in these open spaces. You can, for instance, design decorative borders,
- company logos (built from a string of adjacent characters), or
- "gaiji" (special kanji which are not in the present kanji font). The new
- characters can be used in programs like JWRITE, by referring to them by their
- "ku" (row) and "ten" (column) value. You can only make new zenkaku characters;
- hankaku characters can only be redesigned, not newly made (the number of
- hankaku characters in the SJIS system is limited to 190, and they are all
- in use already). Hankaku characters can be found in row 9, in row 10 at
- positions 1 - 63, in row 11 at position 1 (this is the hankaku space), and in
- row 14 at positions 11 - 41 (only KDPLUS version 2.5 and up can actually use
- the hankaku characters in row 14). All the other characters in the table are
- zenkaku.
-
- KFEDIT also has the capability of writing and reading an "auto-edit file".
- This is a file that contains character shapes for row 14 only. From
- KDPLUS version 2.5 onwards, at the positions 11 - 41 of row 14 the hankaku
- images are stored which are displayed by KDPLUS when a control character
- (a character with numerical value below 32) is received. Most of the other
- positions in the row are free, however. You can therefore use the "auto-edit
- file" to store characters designed by yourself also.
-
- Usage: KFEDIT can only run when KDPLUS (version 2.4 and up) is active. KFEDIT
- expects the kanji font in the current directory, so you must be in the
- directory which holds the font file KDP16SJ.FNT when you call KFEDIT.
-
- After start-up, you will see a matrix of "empty" or "filled" squares, which
- together form a blown-up image of the character at position 11 of row 14 (we
- have to start somewhere in the fontfile, so why not there).
-
- Characters are constructed pixel-by-pixel. Every pixel corresponds to one bit
- in the font file. You select a pixel by means of the arrow keys (up, down,
- right, left). The selected pixel is indicated in red. The value of the
- selected pixel can be changed by means of the space bar. To select another
- character, use the arrow keys with shift pressed. For instance, shift-UP moves
- you one row up in the font file. If you used the -k switch when starting
- KDPLUS, you can't go down further than the 47th line. Otherwise, you can
- go down all the way to the 83th line.
-
- The character you're working on is also shown in its natural size at the top
- right, so you can judge the effect of the changes you make.
-
- When you are designing a character which is an only slightly changed version
- of an existing character, the "copy" function is handy. It works as follows:
-
- -move to the character that you want to copy using the shift-arrows.
- -press F1. The character is copied to a buffer.
- -move to the location that you want to copy the character to.
- -press F2.
-
- F4 and F5 write and read the characters in row 14 to and from a file with
- the fixed name KDPLUS.AEF. (If you want to use other names, use off-line
- RENAME or COPY commands).
-
- F3 writes the changes you made back to the kanji font on disk, using the
- fixed name KDP16SJ.FNT.
-
- If you don't use F3, but simply exit the program using ESC, the font file on
- disk is not changed. Any changes which you made to the font in memory will,
- however, remain in effect until you exit KDPLUS.
-
-
- Tokyo, 26 January 1992
- Jan W. Stumpel
-
-
-